- Piracy and all PvP activities are hinted at being highly profitable themselves, but having high incidental costs. So, it seems there will be a heavy bias on profit per skill for pirates, smugglers, and such.
- Ship damage will be a major cost in game. This doesn’t seem to be a pirate-only thing, but those who engage in combat will have higher bills than those who stay risk-free
- There will be legal fees. I assume this means if your ship gets destroyed in a lawful sector and the Advocacy picks you up
- Medical costs are also mentioned as an issue for those skirting the law. As shady doctors are mention, I’m guessing that ‘death cost’ in game is handled by either medical or legal fees for the criminal element depending on the sector. Perhaps this a benefit of Citizenship as they won’t pay a rescue fee in UEE territory?
- Off load fees and laundering fees for stolen goods. Pretty much a given.
- The most interesting part of the post is an ID management system where you can purchase fake IDs and use those to get around. It mentions you must keep track of the cleanliness of the IDs, but I’m crossing my fingers we’ll see a plugin / UI mod for that. The good news here is that piracy doesn't make you an untouchable in UEE space. Those of low repute will still be able to mix and match their income sources and switch IDs to take advantage of ‘opportunities’.
- Bribes are mentioned though they are mentioned as risky. It will be interesting to see where they give you this option.
Just in case you aren't following the RSI Spectrum Dispatch feed, there was a whole post on the ‘cost of crime’. Here’s a rundown of the new info:
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Continuing our riveting tale of Star Citizen piracy, today we bring you the second part of Savior of the Damned.
Hot off his last raid, Logan's adventure takes him to pirate-run asteroid for a little down time and unexpected adventure. Come back next Tuesday for the continuing story. The basics of piracy in Star Citizen are detailed in the crowdfunding $3.5 million announcement and the initial ships plan.
A short summary is that most ships can be used for piracy, but some ship upgrades are required. At a minimum, you'll need a tractor beam and some form of cargo hold. It has also been mentioned that destroying an enemy has a chance to release his cargo as debris that can be tractored in. Boarding or capturing the victim ship tentatively requires (see my piracy questions post) a docking collar and a ship with multiple crew slots. EVAs could make this more flexible, but we’ll need to wait for more detail before factoring in. So, with those basics out of the way, what is the value of each of the known ships in Star Citizen to all you ne'er do wells?
So, those my opinions. Do you disagree or have something to add? Please use the comments to let everyone know. -Kinshadow This is the first of what I hope will be a long running feature here on Dread Citizen: Tall Tale Tuesdays! We hope to feature a new short story or episodic piece of fiction each Tuesday with you, so if you've got content to share, just ping me! All of the tales should share in the vision of Dread Citizen (piracy, assassination, thievery bounty hunting, and the like) and exist in the Star Citizen universe.
Our first story is an episodic tale of pirate adventure and suspense authored by me. The first part the Savior of the Damned can be found here and the following parts will be posted on subsequent weeks. You can also navigate there through our Tall Tales link up top. Enjoy! -Kinshadow There is a lot of information yet to be released (or perhaps even designed) on this game that pertains to the act of piracy. Here's my personal wishlist of information I'd like to see as it comes available and I plan on asking the devs about (via an Imperator subscription). If you have a suggestion, leave a comment:
This is a blog focused on the seedier side of the upcoming video game called Star Citizen. Here you'll find news and discussion articles on piracy, assassinations, black market trading, and whatever else twitches my cutlass. Occasionally, you will also find creative fiction, art, and related content in the theme of the galaxy's dark element.
If you've got content you want to see posted or discussed, just ping me though the contact form. I'd love to hear from you. This isn't a SC guild nor is it really a social networking site, but there is a possibility it may function like one as the game gets closer to release. I imagine the readers of this site are the type that approve more of guidelines than rules. Lastly, just to be clear, I am in no way affiliated with Cloud Imperium Games. I make no promises to this sites content and you should assume all my content is outright lies and disinformation made completely for entertainment value. -Kinshadow |
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