Another question for Wingman this last week. This time I asked about asteroid bases! To sum it up:
Q: When we find an asteroid base in the persistent universe, can we install mods on it to hide it from other players?
Wingman's Answer (paraphrased): No, we want as much player conflict as possible. So, you can't install stealth mods, but you can install weapons, etc. to defend it.
Q: When we find an asteroid base in the persistent universe, can we install mods on it to hide it from other players?
Wingman's Answer (paraphrased): No, we want as much player conflict as possible. So, you can't install stealth mods, but you can install weapons, etc. to defend it.
Despite it being a 'no', Wingman's answer is still very encouraging for the game. The team is obviously focused on encouraging player interaction in the persistent universe and thinking along those lines when planning these elements. The re-confirmation that we will be able to take over and install mods on asteroid bases is encouraging as we know this crowdfunding stretch goal hasn't been defeatured and is in the dev consciousness.
Does the answer tell us anything else? Actually, yes, it means that solo players are now less likely to hold asteroid bases since they will have to be actively protected and visible targets to other players and guilds.
I think we need a lot more info on things like base weapon lethality, defense effectiveness, and repair features before we'll know the real effort needed to hold the installations. Those kind of things will likely need to be balanced in the PU Beta next year.
Also, some other items to ponder will be access control and 'friend or foe' determination How do you grant friends / guild members permission to use and defend your base? Such dynamics will be pivotal for how used the base will be and how easy it is to defend when the owner is offline.
-Kinshadow